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Unity 2019.3 Beta is out now.
hi, i have filed a bug report:
(Case 1181898) Assertion failed: Failed to insert item. Name: XXX973, Command: SCRIPT3218
I just tested it In Unity 2017.4.19, the bug is not fixed!
with below code, you will reproduct it:
the bug is fixed in unity2019.1.7f1, 2019.2.1
i think you forget merge the patch to unity 2017
someone reproduced it, pls fix it:...
I got this too in Unity2017.4.30:
Assertion failed: Failed to insert item. Name: XXX Command: SCRIPT
i got this error too (from Unity2017.4.17) On Mac
build apk always failed, my build tool had updated to 28.0.3
now i dowegrade to Unity2017.4.14
i tried unity4.6, everything is perfect.
i think the beast is better for baking
how can i fix this problem
left: custom fbx , right : buildin Sphere
it is really simple setting
+1, on 4.7.1
tested in 4.6.9 and 4.7.1
my Resources Folder have many prefabs, the black screen stay very long before splash image when app startup
how can i show splash first? i dont...
Yes, i tried. but failed. code:
string filePath = "jar:file://" + Application.dataPath + "!/assets/Bundles/11.data";...
Can AssetBunlde.LoadFromFile load one assetbundle in streamingAssetPath On android ?
i dont want use WWW to load the assetbundle, i just want a...
i test performance for android il2cpp with this code:
var keys = myDic.Keys;
int total = 0;...
Maybe I know why!!!
code: UI / UnityEngine.UI / UI / Core / FontUpdateTracker.cs
line23: Font.textureRebuilt += RebuildForFont;
Your guys didnt...
i build a simple cube-prefab to assetbundle, the md5 for the first time(it means it is the first time built after ReImport all) is not equal to...
Memory of the font leaked, i have to fix it myself
i tested in my unity 4.6.2, there is no problem
FontUpdateTracker.cs line 9
code: static Dictionary<Font, List<Text>> m_Tracked = new Dictionary<Font, List<Text>>();
The Font is...