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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
@wyatttt thanks for great painting tools. Everything began to be clearer right now.
@Rowlan thanks for screenshots. They look amazing and proofs that it can be achieved:) Also, I discovered cababilities of World Creator...
@wyatttt Maybe I should share more videos that you guys can draw inspiration:)
Any screenshots from unity window? It starts to look amazing man:)
@ForceVFX I really wonder to see your work:)
I am using World machine as well. But I dont think it is enough as alone to achieve this quality. Unity should give us some terrain...
Thanks for this great article. Very first thing I see is they use relatively low resolution height map 1 pixel 50 cm, but they use...
Is it possible to achive this quality level of terrain with either scriptable render pipeline or built in renderer with unity? I...
@bogdancoder I cannot animate constraint features in timeline as well!!!
@ventrap can you please look at above issue?
@bogdancoder Constraints does not work when I reverse animation using box tool. Is there a fix about it? Before reversing all working...
I see the same thing. In my case, it is not only in hold state. Some animations make the frame drops and animation plays slowly. It does not...
What I say above "Visibility mask" means terrain holes. I want that feature as well:)
There should be a TODO list for terrain. I cannot see anywhere. Even roadmap does not include any info about new terrain. This is really bad and...
Does anybody knows what is the latest status about terrain? Is it planned for 2019? And is it planned to have visibility mask for terrain for holes?
Terrain commits started:)
Lets say yes: when a change occurs in the rotation of Cube1 around its local Y axis, a similar adjustment should be applied to the...
There are two cubes in my scene. Lets call them cube1 and cube 2. I want cube2's y axis always looks the direction of cube1's y axis. And...
I want to do exactly what u say.