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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
I think this is quite a normal workflow, I have an fbx containing a hierarchy and meshes and then several fbx with a matching hierarchy and...
@NightmarexGR yes that's exactly what I'm doing, any help is much appreciated
Thanks @NightmarexGR, Its 1 application with 2 cameras and 2 windows.
From demo 3 I cant see how to just maximize the window on display 2
@NightmarexGR I got it working via the normal displays.Activate() and then calling Window.SetRect()
This results in display being fullscreen...
Can I use this asset to have a bordered, non fullscreen window on display 1 and a fullscreen borderless window on display 2?
Actually I'm not convinced this is the problem any more, probe affected objects that are not in direct light look correct, only parts that are in...
So this is a problem I've encountered a while back and has reared its head once again, Light Probes are too bright in Gamma Space.
Last time was...
Having trouble atm because playableDirector.state always returns Paused even when playing, is this a bug?
@Gregoryl cheers! I had tried that but hadn't spotted the default of -10 on z offset, which happened to be about my camera's position anyway so I...
I'm trying to create a virtual camera that will frame 2 objects, like the face and hand in this stock image. Ideally the face will be...
Could you explain a bit more what the "restricted licence" means?
Is the source code available for the built in playable clips/tracks? i.e. Animator, Audio and the like?
Thanks for posting your work around, I was having a similar issue
Dont know if its a 2017 thing or not but Im trying to run the hlapi demo and Im getting the following errors
Still really liking slate. I'm using the animator track and I want to add another animation clip with an avatar mask, any...
Still loving Slate and your awesome support.
Could you take AddTrack and DeleteTrack of cutscene group, out of #UNITY_EDITOR tags...
Is there a way/whats the best way of decoupling all the director camera stuff from the rest of the system?
I use slate mostly (almost entirely)...
Having lots of compiler errors with the latest version of TMP in Unity 5.1.2f1 :(
Any chance of downloading am earlier working version?
Definately possible, I've sent you a test scene in a PM
Sure thing, http://pasteboard.co/1neYTLMYU.png