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Hi, just bought the package, everything seems to be working.
But I would like to see/edit my custom types in the file editor:
I've updated to El Capitan and the problem is not happening anymore, not sure if because of the update though. ¯\_(ツ)_/¯
Us the same structure as the manual, and no, you have to add the Content size fitter to the Content gameObject.
Is it expected to make the game go to one digit FPS in an iPad retina (4th generation) ?
Runs perfectly on an iPhone 6.
Just a couple of sprites...
I have the same error when saving a scene:
I've found the offending software by running the following command:
lsof +D /path/to/unity/project/root
It'll tell you which processes are...
Yeah it's weird, it was working in 5.1.
Anyway, I fixed it by adding a empty gameObject called "viewport" as a parent of "content" and as child...
Just found that Github Desktop was preventing me from saving scenes.
Now I wonder, I'm the only one??
HI All, maybe someone can help me with this.
I have a dynamic list that I want to scroll. My hierarchy looks like this:
gameObject (main) :...
After updating to 5.2 I'm getting this error when trying to save a scene from time to time:
I'm on Yosemite 10.10.4 btw.
This a test project that shows how sprites look darker than they should using the Color blend component set to solid.
Do prefab references consume the same memory as prefab instances?
What I mean by prefab reference: A public variable linked to a prefab not in...
Is there an easy way to append 2 tweens at the same time?
sequence = DOTween.Sequence();...
Hi, Im trying to use the color blend script and I get this warning:
What does it mean?
Also, why does a white sprite with the color...
This looks super useful, but I wonder, what would be the behavior of this on android devices without tegra?
Is there any fallback?
Hi, isn't working for me, every test scene I try to run throws the following error:
Fatal error: Current shader doesn't have a property:...
Crap, didn't know that!
It's a weird behavior for an editing view though, I thought it was a bug.
Unity 5.1.2f1, Yosemite
Just using the scroll wheel causes this :/
In the default layout, when I run the game, and then click on the Scene view tab, the game stops playing, and only resumes if I select the Game...