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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Hey, How can I simulate the inspector "Activate" button click from code?
I want to use ParentConstraint and activate it at specific point in the...
Thanks! I did upgrade on blank scene but did not try to GUID remap tool.
I want to upgrade project from 2017 (Most likely to 2018.4 but maybe 2019.2).
And when I tried automated upgrade I got a lot of errors with...
Making progress on new environments ^^
With the help of UMA we now have character creator!
No not yet, I'll try in empty.
I ran into a weird problem. So the setup I have is.
public class SomeClass
public void SomeFunction(String bla,...
Some new weapon and armor designs.
Live Livestream with armor modeling from our art director.
Part 2: https://bit.ly/30e7eos
Meet Yarbogha - emissaries of death. Thein Shamans and mystics with unparalleled mastery in inspiring terror and awe in their enemies.
Combat Sneak Peek
Renders for one of the armor sets.
@spawnpoint2019 thank you, we'll have betas in 2~3 months. I'll drop you a message when we are closer to beta. cheers!
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The Way of Wrath is a story-driven, turn-based, tactical RPG.
It will feature...
Thanks! The material was the problem, I had two.
Has anyone experienced problem with multiple slots being created from single mesh? For Custom female meshes I get separate Head/Teeth slots...
Hey, So here is what I'm trying to do. I have additional faces setup as wardrobe recipe items similar to Uma's own LowPolyHead. But I run into a...
Awesome, Yes. If Face_01 is equipped set Beard_Blendshape_01 to 1 etc. I'll have meshes in a day or two from Artist and I'll try this....
Thanks! Does that work for wardrobe items or only base slots? A bit confused on that part. Or since the mesh is baked in the end it does...