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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Sometimes you want to preview an animation with a different FPS without changing it's value, that's basically why there are two different fields.
I don't quite understand your questions but I'll try to answer you:
Yes, you can put an event to every frame, but maybe is not the best...
I have an asset that uses an InteractivePreviewGUI to show an animation. I use the exact same code in a EditorWindow and in a...
Hi, I'm truly sorry for the late reply, I was out for some days and couldn't answer.
In what version of Untity 2019 and what OS?
I'll try to fix...
I just submitted the versión 1.0.4 to the asset store, and it will be live when Unity gives the approval.
I'll add the method, but I'm still unsure why you need this functionality. Could you explain it to me with and example please?
private void Start()
I'll think about it, but you could do that using the CustomEvent system. You can add an event to the frame you want and stop the...
That's probably a line of code I left there by accident when I was testing the last bug. You can safely remove it and I just updated to...
I just released an update with this little change and the bug with the disabled renderers fixed.
Thanks for your feedback!
I'll see what is happening. In the meantime you can have the sprite renderer enabled but without sprite. Sorry for the troubles :(
Yes, there was a bug here. I submitted an update that will be live ASAP.
Regarding this, you can use the event system for both. You can use...
The 184.108.40.206 version is now released!
- Added LoopType to the Basic Behaviours.
- Added LoopType to the API.
You are correct, there's a bug with the animation list of the SpriteAnimation component. I'll try to solve this for the next update...
Will do, thanks for the tip :)
It's on my roadmap to add support for Playmaker, NodeCanvas and Bolt, but for the moment they're not supported,...
I'm preparing and update to solve some little issues and I'll try to add this on it!
Hi, I'm very sorry for the late reply. I've trying to reproduce this without luck. The only thing that comes to mind is that something is wrong...
I can't reproduce your error, can you show me the import settings of the texture you used?
Hum, you could use OnPostprocessAllAssets to automatize de process inside Unity and generate the animations every time you import a texture and a...
Hi me_gone_mad1, I'm glad you managed make it yourself! I've done some scripts very similar to yours for a project, but I never included them to...