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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
But he doesn't :p
Maybe it's just really too old to support)
It looks so gorgeous and promising!
But, will be there an option to use them without compute shaders? :confused:
Cause my friends PC doesn't...
I'm actually using 4 samples and lowest resolution in there :confused:
Here's a test in editor:
- Hard Shadows (No PCSS): 5ms on deferred...
Isn't Shadows Cache a static objects related? Cause i want to make a fully destructible scene without statics marking, would i able to use that?...
I'm really waiting for Primitive Shadows. Because my game is struggling from realtime ones)
Here's the first prototype scene of our...
@tatoforever Hey bro! This post is not related to NGSS, but i'm wondering.. Is there a way, to make "inverted" Ambient Occlusion, that will drop...
Nothing special! It just works o_O
RTX is just a fraudulence [IMG]
Give us something like CryEngine did, for mainstream GPUs
Yes, i can [IMG]
Better workflow with user friendly interfaces is coming :p
NGSS Explorer: Control all NGSS components in one tab, setup scene faster;
But does it support OpenGLES 2?
And after import, there is one little warning [IMG]
Having a problem, when NGSS isn't imported in the project, but library is used in Unity.
Any light source that cast shadows makes objects black....
Fuh. Check this out)
Hello there ! :)
Just bought v2. And while waiting for updates... I can't look at this inspector :mad:
And so now i'm...
But may i be able to change it in game build, in my game settings ?
Wow, two years have passed so fast...and i didn't made so much:(
But i'm inspired by your work! So good asset and such a wonderful support in a...
Hey, i'm just fixed it. Analytics in my project has not been completely integrated :oops:[ATTACH][ATTACH]