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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
hi, i'm a struggling indie dev looking for a way to monetize some of my work
a while ago i developed an alternative shape triangulation method...
:) indeed, looking forward to whatever you release next
Building characters with your assets is much fun :)
any plans for a creature face creator? with procedural animations like...
Thanks for reporting this, it's fixed again in 2019.1.0f1
Looking forward to it :)
Thank you this is very helpful :)
i got some odd results trying it on the example model included here: Unity Facial AR Remote
Very excited to...
Thank you for the info :)
Hi, do you have any characters planned that have matching expression blend shapes to use with the Unity Facial AR Remote
looking for head only...
are there docs or vids for the blend shapes functionality?
@Starpaq2 Looks amazing! wanting to start a new story project; is there VR support?
standalone build working with GL.IssuePluginEvent !!! weird that the other way works fine in the editor, and in the build with xr off..?
in a coroutine i call an extern function directly and use the Unity device
don't know how to enable the debug layer
i'll try moving the function...
i use my separate device with ->SetMultithreadProtected(TRUE); on a background thread
and only use the Unity device in the main thread
I'm creating textures on a separate device and then sharing them to the Unity device and passing the view made on the Unity device to...
is there a supported way to animate node parameters? or plans for a separate asset that enables this?
also i extended your...
Cheers, Thanks again @JoshPeterson
@JoshPeterson Thank you it worked! :) That's very good to know
now its just the one error
"Unloading broken assembly...
There are a lot of dependencies so I think it's best to stay away from the source and stick with nuget managing the packages.
Checking if there are any workarounds for this...
hello, Unity has single line as default for input
to change it open the inspector for the Input Field
set Content Type to Standard or another...