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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Sorry for necroing this thread. But I noticed that I have this exact same issue if I export a fbx with blendshapes from Blender 2.77. Is there...
That looks great!
Are you able to share the node tree? I am also looking to implement a sf skin shader with marmoset skyshop support as well
Hi all, I am trying to play a seamless video loop in Unity but I have been unable to do so.
While playing the movietexture unity always skips the...
Could this asset be used to render just the UI with the glow vfx? and if so, do I just have to follow the section 8 workflow?
Cheers and thanks...
Hello there! I was wondering if anyone has experienced this same problem:
I have been trying to...
I am trying the Editor Test Runner and I noticed that when I instanced game objects the hierarchy wasn't updated to reflect that. Is there a way...
Still no terrain support?
I'm expriencing a similar issue, my sprites are able to cast shadows but not receive them. Could it be a 5.2.3 problem?
Hi all again!
Is there a way to add outline through shader forge? the outline width and outline color are not working.
Thanks it worked perfectly!
Though for some reason it broke in 5.2 (with deferred rendering), I had to revert back to forward rendering
Does anyone knows if Unity has commented on this?
The problem is that only the effects applied to the camera with the highest depth are applied, so for example if I have a bloom effect in a camera...
I write to know if you can help me with the following problem: I've been trying to use a multi camera setup with camera effects and...
Is it possible to use this in forward rendering and with "depth only" flags?
Good day everyone!
I was wondering if it's possible to use world space UV mapping while ignoring the object orientation. Right now I'm trying to...
Here too, hope Unity get this fixed soon.
I was wondering, anyone knows if forward rendering + HDR isn't working anymore in Unity5? I have been trying to do a simple glow effect...