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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
A beautiful start!
You've explained this very well. Thank you.
This suggestion is sort of an option, but an undesired option. I'm not a modeler, so I'm mashing...
Yes, I did notice that deferred helped with this problem... yet it did cause other problems.
I have a problem that's proving to be a challenge to use the right search keywords to find a solution. So here goes...
I have a scene with...
Is there a way to set the next waypoint through code?
I want to instantiate a new waypoint, and on the previously instantiated waypoint, set its...
Oooh! Climbing will be great!
Did you ever add the ragdoll ability?
If so, how do you trigger it?
I want my animal to get hit by a car.
Seconds after I posted, I found my answer:
animal = GetComponent<Animal>();
animal.Death = true;
Might I suggest adding this to the documentation.
I can't believe I can't figure this out... how do I trigger the death of an animal with code?
Same situation here.
For the life of me, I can't figure out how to disable the Optix denoiser.
The domestic cat!!! I can think of a million uses for a cat. Also, it could fit in with the farm animals.
As an owner of the Moose & Deer packs, would I be able to substitute the animal with a horse from Synty Studios' Horse Pack? I don't need all the...
That's an interesting idea! I'll ponder this.
I've since come upon this video by Sebastian Lague, which suggests something very similar to what...
I'm making an endless runner, with objects instantiating at random points on my terrain. However, some of the objects are instantiating overtop of...
I don't know why... but this solution worked for me too.
I'd been working on a project for ages. Never did any updates. Then, one day, the error...
I think I'd want the animal to make the action and stop. That would be true if the player sets the destination point to be the Action Zone (such...
A strange thing is happening with the AI Raccoon after an action is triggered by an Action Zone. I have a simple scene, with the TouchToMoveAnimal...
In the spirit of sharing, here is the script I wrote to have the racoon go to where the user touchs on a mobile device.
This is very generous of you!! I can't wait to try this out.
Wouldn't you know, the rabbits are one of the few I haven't gotten!