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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Also I see an option for decals does that include bullet holes and how does that work with the chunking system? And are the smaller pebbles a...
Also does this work with baked lightmaps? I think the inactive mesh is what I was looking for as far as cracks go.
Is it possible with this to dynamically crack a building but keep it intact until let say it reaches a 0 health state?
Is there more overhead in an animation or in the jiggle script? I think it looks cool with the jiggle just don't know if there's a more efficient way.
Like South Park style animations instead of walk cycles.
What's the performance like on this and how does it compare to an animation? Interested in using this for movement.
Will the old toon box head work with salsa 2? I've grown quite fond of him.
Will there be a new box head?
They've been very candid about their development schedule which is way more than most asset...
ArgumentException: An item with the same key has already been added. Key: null
UnityEngine.Object.EnsureRunningOnMainThread () (at...
You say that you can use visual scripting tools for the crowd animations api could you elaborate on that workflow? Playmaker specifically. Thanks!
Reimporting the assets fixed it. Sorry for wasting your time with unity specific questions.
I also kept the lightmaps could that be causing an issue?
I've reimported bakery and still the issue persists. Or are you saying I need to reimport my whole project?
What's the price going to be?
Has anyone encountered this error?
Only if using 3D facial rig the 2D one doesn't need blend shapes and uses sprite key frame animation.
Why is this beneficial over the old method?
Can anyone whos worked with meshbaker give me a rundown of how these two compare. The auto lod with impostors could save me a lot of time by...