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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Can you elaborate on stamp system?
Is there any roadmap for 2.0?
Is it going to be SRP only feautre or also builtin?
nah it needs a lot of work.
here is a working one which created 1 month ago and working nicely.
why 2.0 took so long? some obstacles?
Natural and fluid animation blending, feels good.
While trying demo, i interrupted idle animations with inputs. Wondering that, in RDR2, while...
yes collision meshes updates correctly but i can clearly see tessellated unnecessary vertices.
GPU still draws extra tessellation vertices on Terrain Holes? So its working more like an alpha channel. What is the cost of these?
ah i forgot, also unity multithreads the transform checks per parent so one parent = no multithread.
there was a talk about these in one of old...
measurable difference in performance? in that scene? thats no close to a real world project. put there 10k objects with most of them different...
putting everything on one parent? no, thank you.
Duplicate basemap name: '_MainTex'. Ignoring.
Ok i spent like 2 hours and i guess i found it.
Last lines of the auto generated...
This is still happening. (Tried at 2019.1 and 2019.2 too)
How to repro:
Create new project.
Import MicroSplat - Terrain Collection...
I guess there is no Virtual Textures solution on asset store anymore since Granite and AT2 were removed. Does Unity has something similar now?
Yeah i tried a few variants with more texel distances and fewer neighbours etc. But results werent satisfying enough.
The most annoying thing is...
I have fragment shader, Texture2Ds (R8 format) and runtime generated random shapes on them (obviously red channel).
Here is an example:...
Great! Also dont forget the fog blur :)
well, release the shoreline first and then develop the boat or other parts later? i guess you guys bored of the shores and jumped on other things...
That is not an attack. Thats why we're writing and reading on this forum. I dont even own any of these(yet) and researching like anybody else. I...