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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
It seems from what i found (on my devices and my team member), after the latest windows 10 update.
1. almost all of our license are invalid
Finally!!! Thank you for adding this to CM
Oh wait that option also work for mesh render mode!!??? oh wow!!!!
Oh that's new, since when???!!!!
I think he's asking for an Octagon billboard
anyone at gamescom might want to ask about it there.
Well anyway, i believe Lightprobe are not the domain of HDRP team. It's the domain of Lighting team. And i believe they developing a new...
For Static Object?
What? Then what is the difference with realtime light?
As in realtime light baked into lightprobes?
check here https://github.com/Unity-Technologies/FontainebleauDemo the have lens flare renderer
I'm actually getting 100+ fps on my editor (no 4K display tho) 3 years old rig.
Even on modified sample scene, PCSS,GTAO,Volumetric,SSR are active...
wait hold up, isn't FPS demo project use UI and HDRP?
I'm actually wondering why this is have to be additional component for SAC, shouldn't it be a part of cinemachine? maybe somekind of Mouse Input...
also when you spam jump while running the camera snap up and down
@Eudaimonium using your script finally cinemachine feels responsive.
I don't get it why cinemachine doesn't have this kind of input mode built in...
Feel better but there's still mouse input latency happened
Is this on master branch?
Ahhh i see
Wait, it's not? aren't you just use it like a rendertexture asset as usual?