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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
I am trying to get the water to receive realtime shadows.
The shaders has references for it - but I am unable to get it to work. I was able to...
I am running into the following 'issue' and I am unsure if it is a limitation, incorrect setup or just me ;)
The actual use case is a bit...
You're a life saver! I had my suspicions, but after another look at it I think I have a workable solution.
I am now indeed skipping the fogging in...
Thanks for the reply - much appreciated!
Would love to use Lux instead of other solutions since I find it to be a much better allround asset.
We're currently trying to setup Lux and Aura 2 in our project.
I have adjusted the Lux shaders to work with Aura 2 and the results are...
We're using Aquas and Aura 2 in our current project.
Has any succesfully adjusted one of the Aquas shaders to work with Aura 2.
@Marco-Trivellato Sorry for the mention and resurrecting this thread, but can you confirm the LWRP is officialy webgl supported? You did mention...
I was really hoping this would be fixed in the .4 update - I can't have Unity running around creating garbage like this. I am already creating...
@Rallix No thanks :)
I still think it's a workaround since I can't recall doing this for some of our older games with Dynamic Decals built in 2017...
I would like to join as well - is the group/server still active?
Did you try a development build and connect it to the profiler?
Maybe it will give some indication where performance is lost or memory is leaked.
We're not experiencing any issue regarding fullscreen on the same Chrome version.
Are you using your own template to build or is this the default...
We also use Dynamic Decals (shame its been deprecated btw) in our WebGL projects - our latest
Well - thank you!
Great news! I hope it will be in the next update!
Thanks for giving it another spin!
We don't have many (if any) complaints on the controls yet. It is pretty much in line with our previous racing...
Thanks for playing!
You can use the arrows as well - it is even explained in the help section of the game.
Ah - that is good news for now!
Thanks for the heads up! Much appreciated!
Our latest webgl game has been released this week!
You can play it at:
That is some sad news - was happy to see a new build today but looking at the release notes I was kinda let down :(