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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
:) I can actually visualize this and seems like that would be a natural impulsive human response to do in that scenario. Great Feedback. Thanks a lot.
Day time images look like its a night time in the game.
You have a hardcoded shadow on the character face. This might look odd when light source...
Thank you for the feedback. My project was targeted for iOS/Android and I'll have to update it for WEBGL. Ill upload the build once I have it...
Can you review my game Pole Jumper.
What I'm Looking For Feedback On:
Core gameplay: Is it fun?
Pacing: Speed between two attempts...
Can you please give me your review feedback you have for my new game Pole Jumper.
It can be around mechanics, juicing tips or pacing,...
I'm very interested in knowing (if you wanna share)
How to get that look/art style?
What challenges did you face in photon...
Player movements could be made a bit faster I think.
I managed to try out the remote hosting feature and document them in a video.
Asset Store Link: https://assetstore.unity.com/packages/2d/gui/icons/hand-cursor-icon-pack-90449
Here is a collection of sprites for your...
Is this a recommended approach between Update vs Coroutine?
I'm using Update method hack right now but I have UpdatoPhobia and dont like to put...
Am I the only one who find these limits quite low?
I have a hypercasual game and I have to track following stuff
This worked for me too. Im using 2017.4.30f1 version
Why cant you use sourcetree https://www.sourcetreeapp.com/
It will show you the new/updated files and every svn feature.
Also Unity Cloud and...
Most publishers need 55% D1 and 20%D7 and Low CPI
I used to make prototypes and then submit to them and numbers were really not that...
Main Screen -> Gameplay Screen
I added a listener for each character in Character Select Screen Script in Main Screen in Start Method
When i come...
Behaviour was due to .asdef files. I deleted all the asdef files and now the errors are gone and I was able to use the sample code.
Do you see...
Im getting namespace cannot be found error!
How to fix that
Are there any additional setups besides just importing the package?
What do you mean by that? I added a line. Enabled Collider and Saw the collider was applied to it.
Click on Edit collider to see the collider in...
Yes. You just have to set the collider property to true and it will generate colliders for your line.
Yes you should be able to create Gravitar...
There is also a Vectrosity package which is good for Lines stuff.
In case you decide to move from straight to curved/bezier/circles lines, it...