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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
iOS introduces some nice new tech for mobile.
I have made a suggestion on Unity...
This is gorgeous, cannot wait to try.
You guys rock. Keep posting these. Thanks!
Jules, let us at it!
Love SEGI and use it for so many different experiments and now finally an app.
Just my luck getting used to DX11 and totally ignoring that fact...
Clever. Great job!
Exciting! Let us know if you need some testers.
This looks pretty cool.
I've tried this. It works sometimes, so perhaps it is 5.6.
This is the scene I'm trying to render.
No rove -
I'm getting some good results, even in my test scenes.
I seem to have found the perfect way to break ROVE. Importing massive worlds at run-time and assigning rove objects. : )
It works in Multi-Pass VR. Not so much with Single Pass.
If anyone wants to try.
Here are some readings....
I'd love to give this a try, perhaps make some promo material?
Hello there, whats the difference between these versions? Just assets, or are there functional differences?
I hope I am not too late????
For others, make sure you preload shaders and have those materials in resource folders for this to work at runtime!.
Hello OliVR. Let me know if you need a tester for this one. Best.
Very nice. You should definitely allow the user to use own texture. Good work.
So exciting. Thanks SE. Waiting for the Assetstore!!