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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
why so big different?!
alpha stencil not work.it is bug?
Any way to fix this?
_Color("Color", Color) = (1, 1, 1, 1)
_heightMap("heightMap", 2D) =...
how blend two timelines? which timeline only controll aniamtion,i found can not blend like animator
And If want to build the SubScene as abundle ,will selected the SubScene's EntiyCache Resuorces 's prefabs or the SubScene to build?And how to...
why the batching broken on android plateform?
[ATTACH] how preview the usd format mesh. thanks.
[ATTACH] ,new 10 pics trunks, the performance is not good..
after test the demo,found some problem:
1.the .usd format model can not preview in inspector as obj.
2.how to dynamic load the scene ,and set the...
I think it will cost some performance,has any other better method?
Hi all,TrackAsset how can GetClip by index,just like timeLine.GetOutputTrack(0)??
foreach (var clip in eyeAnimTrack.GetClips())
it seems still has problem,the vertex normal change with blender weight...
this is ppt ......I can see this demo can run on mobile at gdc2019, why not give the mobile version demo??And ,this demo has no navmesh...
ok,the bug is Case 1129276,PLS check,thanks.
Sigal and FrameData.deltaTime work only when play the timeline editor,why??this is a bug??This not good For Debug...[ATTACH] [ATTACH] [ATTACH]...
NO,We need Batching to decrease the drawcall at the same time
why not play the first frame with the animation?this is bug?
Vector3 dir1 = m_Bones.GetPosition(stream) - m_Bones.GetPosition(stream);
Vector3 dir2 = m_Bones.GetPosition(stream) -...
public struct FullBodyIKJob : IAnimationJob