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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Yup got that so weird
Cant find LocalToWorld & Translation. What am I missing here
Got it , thanks for the explanation
Thanks for the reply. I’m still not 100% clear , what do you mean by combination, exclusion and build in. Do you have a code example I can...
Wondering if someone could explain to me why I would ever use GameObjectConversionSystem over IConvertGameObjectToEntity. It feel like if the...
Anyone know of a good way to get your IBufferElementData (float3) array to a regular array. The mesh API in my current version of Unity does not...
Been researching how to add arrays to entities, Im i suppose to you IBufferElementData or can I just a BlobArray inside IComponentData. Im not...
Problem is Im trying to move to SRP because Hybrid renderer testing for the build in renderer will fade after 2019.3 But tessellation is not...
Thanks for pointing that out but unfortunately it will not work since its a custom shader that rides ontop of ECS allowing a paint context where...
Got back into shader graph in past few days and man I have to say it’s really cool to see how far it has come since I first used in in preview....
Oooo no , this is a problem ... crap
Yea I realized after making post :( so this doesn't really help me. Do you know if shader graph will support tessellation
Silly question but how do I verify that my mesh is actually going through the hybrid render. It seemed too easy to setup. Something must be wrong
Here is what im seeing
Not seeing it , is it platform specific?
Late to the game but I can’t seem to find the lit tessellation shader in the shader graph.
Where did u see the road map
Just wondering where do I find the LitTessellation shader.