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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
try to remove the semicolons
Another lovely module has been released :
@JasonBooth : Why...
I understand it can be hard to wait, but I would advice a bit of patience.
I don't know why Jason is not responding this last week, but in the...
This is still not fixed? Amazing.
In your light settings there is a "culling mask" value. This holds the layers this light influences.
Can you post a screenshot of your material...
Do you have a light in your scene?
If so, is your grass on a layer that your light influences?
This pack deserves to be finished :)
Would love to make a game with graphics like this.
Yes, you'll need something like that as well.
This will however loop through all your transforms.
The CullingGroup API can help you do a quick...
You could use the CullingGroup API as a base for creating your list.
You are missing 1 } at the end.
Better to use code tags with your posts...
Here is your code + the }
I haven't tried tiles. With tiles you'll get seems if you don't align the normals of the border vertices.
As hpjohn said, you'd have to calculate...
I would try to render the scene to a texture, and map that to a plane which is made out of a lot of (disconnected) hexes.
Then i would try to make...
I think that was the one combination of instructions that i hadn't tried.
Thank you. a weight has been lifted :)
It's a directional light and just a surface shader.
Today my Vector math is hopeless. Focus problem i think.
I am trying to calculate when a vertex is between my camera and my lightpos.
I got curious, so i tried your script, but i see no difference between the two.
Made a subdivided plane in Blender (8000 tris)
Plane has standard...
I second this request :)
I suspect your objects are being combined by static batching.
In this case Unity will combine those objects into 1 which will mess up your...
Never used it, but you could try the "Baked Tag" integer in your Lightmap parameters
Not sure if it will help you, but i notice you have "compress lightmaps" on.
Try turning it off.