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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
This weekend i watched the GDC 2019 talk on "Animation Rigging" Preview Package... i am very excited about this feature!...
How this relates to the "Animation Rigging" package announced at this year´s GDC talk?
Any chance to CCD IK be implemented in the package?
Any more info on that?
There was no info on Unity 2019 roadmap... it means no tessellation in 2019?
I read POM is coming to Shader Graph on HD v6... any plans to add tessellation?
I am having some trouble: flickering reflections using Planar Reflection Probe. The problem appears when a little away (maybe around 5 meters)...
Getting errors with missing camera´s scripts / missing post processing scripts using 2019.1.0b4 and HDRP 5.6.1.
Is it known?
Thanks a lot!
i am using HDRP (HD 4.10, 2018.3.6f1), and when rotating the editor´s camera on "prefab mode", the sky light / color changes (like a day...
Did you set the "high quality" option on "volumetrics", inside the HDRenderPipeline asset? It helps with resolution.
Quoting another thread about raytracing:
Really hope we can have more news... but this is happening :)
maybe you can please share some info with us... there is a thread regarding the raytracing commits we are seeing on Github......
Please, can anyone confirm if we will get some TAA improvement for HD pipeline?
Hi... any news on texture filtering? I still have problems with...
Can someone please answer if we can expect being able to create a custom terrain shader using Shader Graph?
I mean create a new...
Maybe someone at Unity can share some info... there is a new branch from this week....
I can´t believe it!! Uncheck that option to get rid of those awful trails :)
I wonder if there is some side effect?
There are several commits about a HD Render Pipeline hair shader... i am not sure if it was released yet...
I saw a few branches on HD pipeline regardind Raytracing, with recent commits (today).
There are any info on Unity plans for...
The problem is related to TAA and depth of field.
Enable TAA and Depth of Field together and the screen gets all blurred.
Some llittle questions :)
1) There is a known HD Pipeline roadmap on the features / improvements we can expect along the next year?
Temporal AntiAliasing using 2019.1alpha10 and HD template is not working.
It blurs the whole screen, and displays a Render Texture...
I bought it yesterday... today it is on sale (50%)... but i don´t mind, it´s worth the full price!