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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Does have any documentation for custom block api??
Does have any plan to support custom instance data for AccelerationStructure?
Maybe they just give us the source code like unreal, let's change it ourselves. Intresting....
01 : SRP is vray cool high level render api, and this is our team toy, a open source srp based project.
This is veray cool.
Cool, Expect for custom srp support.
I want use NGSS to custom srp. Is this possible?
Aura is froxel based solution？
This cool, Raytracing method is voxel ray trace?
Excuse me, what is the solution of HXGI? VoxelConeTrace or other？
OK. This cool.
It's a pity.
The Raytracing shadow in 2.1 is true raytrace? Or is it Frustum Trace？
What time can i by or get HXGi？
Excuse me. How can i calculat this fome of video11?
Only Low RoughSurface。
I want to know for Sphere, Disk, Tube shapes arealight and AreaLightShadow will be support in future?
You can turn off TraceBehind and set StepSize to 20 and CullBackFace to open. See how much FPS can be raised.
You mean is FPS to low? Is there only one operation in the eight core? It may be necessary to do some half resolution optimization to run on...