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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
URP instead of LWRP, also I run on mobile.
I take a default VFX proj and use URP. All the VFX related stuff will error.
I just snag whatever...
Bumping as well. NEED THIS!
@jimmya @todds_unity @davidmo_unity
Tossing my src here. Im doing a facial analytics so I know expressions people...
Below are two tests with Outline Shaders.
Works fine for Opaque objects, but not transparent.
where the src! This would be sick on Placenote. You can save the objs for it to be reloaded in the same spot through point cloud maps.
I haven't quite played with that part yet.
Id make an empty clip, and set it as a var in the editor. than overwrite it at runtime
will only work on devices that have the A12 bionic chip
@chafik_unity summoning you because of Recording related stuff.
Also, I'm taking a look at these github scripts as well....
You can only use the Recorder in the Unity Editor. It does not work in standalone Unity Players or builds.
This is a stress test of the github proj
Any info about adding images to the reference library at runtime?
Click the "custom background" checkbox on the AR component.
Add a material that has this linear shader:...
WIP, not sure if this is the right direction.
public class RecordTransformHierarchy :...
This is the best template for human tracking: https://github.com/LightBuzz/Body-Tracking-ARKit
I'm looking to record humanoid animations from the...
Any info regarding using VFXGraph in URP?
The LWRP examples don't convert and I'm not seeing any VFX scripts in the URP package.
VFXgraph and Shadergraph for mobile is like coming out of the stoneages.
You could barely make a good water shader running down a material...
I just want shadergraph and vfxgraph in arfoundation
lol, ETA PLZ
and ios ;)
I had the exact problem. I fixed it this way:
Go all the way down to the last line.