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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Hi, Thanks for input!
This is just test component, I doubt I will have 4 fields of same type in same component in real project
Awesome, thanks for taking your time
I will keep an eye on burst changelogs
Thanks, a lot for the information!
If I reduce field count to 1-2, then it should be able to vectorize it, then?
@Lee_Hammerton @xoofx I think you can give me the best insight about how I can push Burst to vectorize it
Hi, I tried a lot of things to vectorize this loop, but without success:
Another attempt using pointers and [NoAlias]:
On a related theme:
Do you have any plans for entity-based component change detection? (Low entity count, high interest in reactive...
Hi, I'm making an outline effect, here is the simplified graph. I'm using LWRP.
When I try to connect inverted normal:
With ChangeFilter if single entity was changed, then you get full chunk. And you don't know which one is changed.
If in your example 500 entities...
Notification about each lost unreliable packet
Do you stop network thread on exit?
I was thinking about putting the whole packet into ringbuffer from network thread.
Then read in logic thread and enqueue whole packet into second...
Why we are allowed to add tag components twice without an error?
Why we are not allowed to do the same with regular components?
With monoBehaviours, you will have spaghetti in your codebase.
The reason why Entitas is widely used in production is usability and...
1) I used Entitas for ~3 years and Unity ECS for like a year. They have different purposes.
Unity ECS does not provide the same features as...
Automatic ECS world synchronization
Client-server networking model
The project keeps time in sync between server and client. Both sides know how many ticks were performed at a certain time.
The algorithm can...
I used it to test both server and client at the same time inside editor
In Houdini there is an awesome feature for changing field values:
What happens there:
- I hold middle mouse button and drag mouse...
EntityManager.CreateArchetype should work with NativeArrays, not only with params
have an overload to pass array and count, so it will be...
Thanks for detailed responses! Great to know there are improvements on the road.