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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Edge leak fixup is disappeared from the Directional light. Where did it go? How to fight with the edge leaks now?
Is there any chance that scale unit for PBR Sky will be implemented, as it was implemented in original Bruneton scattering? I want to use...
It will be supported via Custom Pass in HDRP 7.1.x (currently not available in the Package Manager)
So what have we do? Wait for workaround? Rewrite all the code using Physics queries? I don't understand how to duplicate colliders to get the same...
Right click => Reimport All solved this problem for me. Just five more hours of reimporing.
Same problem here. The strange thing is that there are no changes in version control system. Deleted Library folder before upgrade.
Will the Custom Pass API for HDRP get into 2019.3? Or it is scheduled for 2020.x version? I saw the PR...
@antoinel_unity the custom sky documentation need to be updated then....
The happiness is near https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/4317
I hope it will get into 7.x release
So, what we should use instead? For example when writing custom sky I used HDShaderIDs._PixelCoordToViewDirWS
@SebLagarde any news on hdrp customisation and PPv3 extending? When to expect them approximately?
It was renamed to "Background Type" on camera. The ClearDepth flag was removed, because it is not supported in HDRP.
Why are there only 8 different triangle configurations in BaseQuadMeshes (9 with no endge fans)? As I understand it should be 16. Or you are...
@unity_bill how to properly handle exceptions (like InvalidKeyException) in the async/await variant of LoadAssetAsync (v1.1.5)? I tried to make...