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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Thanks! I really love to use your amazing asset. I never ever thought that you can do something like this in Unity and your code is so clean that...
Very nice, finally I could manage to have different tiling for each terrain detail maps. This gives me the possibility to create this nice looking...
could you please add more terrain height maps and terrain detail maps for the terrain component so we can create more different...
here is the new shader. Please let me know if this is what you want. I have not test it on mobile, only on Windows OS.
After a lot of work the planet rework is done. Many thanks to Darkcoder who made this possible.:)
I think this is possible. Let me check this out.
I've 2 questions.
1) Is there any limit for the planet size?
2) What is the best way to place single objects like a space station on a...
I've just finished the rework of the second planet in my game with terrain. :)
I modified the planet shader, so I can use a...
Made my first planet with SGT terrain. :)
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No problem. Nice that I could help.
Your game looks great! :cool:
Here is another really good tutorial with rigidbody. ;)
This could be helpful.
I found this video in an 2013 post. Can anyone tell me how to make a planet like this with SGT?
Can you add a circle mesh which fits into the inner circle of the gate please. I want to use it for a custom shader. :)
Another option could be using blend shapes to blend from a normal sphere to a displaced sphere, but you need to set it up in Blender or Maya.
Thanks for your answers. I hope you had a nice time on holiday.
1) Do you think ECS could do the calculation without a performance penalty?
2) I send you a message. Did you see that?
Hi, is there a way to change the outer radius in the SGTMeshDisplacer without calling RebuildMesh every frame? What I want to do is increase the...
Thanks for the awesome work!