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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
I ended up with this:
"coords": [ 4, 2, 8, 8 ],...
Well, of course, I meant some built-in tool aside JsonUtility.
Is there anything else to work with JSON in Unity? I thought it's the only way.
I remember it parsed array yesterday, but couldn't parse list of...
I just told I used that. But it seems it can't work with array of arrays, for example.
From docs I know how to parse int, float, string or array from JSON. But how can I parse something like this:
Why does it work for me then?
It was already answered above, use this and this instead.
I have a class with multiple methods which accept various parameters and I would like to create ordered sequence for each prefab in editor, smth...
I tried before creating this thread, all I found was obsolete or off-topic. If I select just clip file, I see that name/value nonsense instead of...
I tried to add public methods and it doesn't see them anyway.
I have a button prefab and animation clip. I've added event but I can't see how I can call a function from it. Function list is empty.
I have elevator doors and I've made 2 animations for it: opening and closing. Everything works OK except all doors play default animation...
I tried many different values for Spring and Damper, but object is either still flying like crazy or too slow. If I change object's drag, it...
I'm trying to implement dragging of objects with different masses (like in Half-Life 2, Viscera Cleanup Detail, etc.). So far I have a...
I used CharacterController.Move and I'm still using it for moving around, I just don't use it now to add elevator's delta movement to the player....
I fixed jittering by replacing cc.Move(ElevatorDelta); with transform.position += ElevatorDelta;. It seems Move() method is delayed.
I'm not expert in shaders yet but try to search for "normal". I mean face normal, not normal map.
Will this old Shader Graph's bug with floats that I've discovered in November ever be fixed?
Assertion failed on expression: 'success'...
OMG, they still didn't fix that...