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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
You have to add recursive rendering in volume (Add Override->Ray tracing->Recursive Rendering)
I confirm - that 0lento project from github works perfectly with ray tracing ( I have GTX 1070ti) - it uses HDRP 7.1.1 which is not enabled in...
yep, I confirm (Unity 2019.3a05) - after add cloth component to skinned mesh, the mesh with cloth is rotated a 90 degree and is not usable at all.
Is there's a way to create clean build of project ?
After an incident of out of space on disk every build is corrupted - before it everything was...
Any change for cloth component ?
sorry, but this is a wrong direction with subsurface scattering - try HDRP
I think you are wrong. Unity autorigging system is the best in all game engines. You can apply any humanoid animation to any Daz model (G2/G3/G8)...
I confirm - cloth in 2019.2 is unusable with skinned mesh :(
maybe you can make a simple lit sss shader in shadergraph, look into generated code and move sss setting to your shader ?
Did you try ShaderGraph ?
Did ASE is working with new PP stack in HDRP ?
In the StackLit Master Node is IridescenceMask node - in StakLit Master node, there's no Material Type option and Iridescence appear as node (mask)
Confirm, HDRP 6.4.0 width 2019.1 alpha 6 working like a harm :))
But first public alpha was ok - I know, that might have a bugs or other defects, but if it working in 0% at start - that's not ok.
No, if it's not working - this is early alpha - if they public alpha - it must working - event for a while ;)
Unity! it's impressing - every new version alpha/beta/gamma/ e.t.c. is better and better.
I think, that your teams make contests which team create...
Ok, but in a new standard install of 2019.1.0b2 and create a new project - fails with flood of errors - then what to do ?
Windows 10 PRO
New project with HDRP - not working - flood of errors.
I give up. Nothing is working now. With 5.3.1...
Now is ok - I remove VFX, install again and now HDRP 4.8 is fine
Confirm - the same, Unity 2018.3.2f1 HDRP 4.6=>4.8