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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
That was something I was working on Corgi Engine for my own project but it didn't worked fine enough and I dismissed it. Will be nice to have it...
In the attached image, if you mean "A" then you have to disable "B" component in the Koala prefab[ATTACH]
Then it have my vote as well :)
Have you tried different settings for Flip Model on Direction Change and Rotate Model On Direction? I know both this post and the last one sound...
@laitr01 , On the Character script, you have Initial Facing Direction set to Left, this setting must match character prefab facing side when...
I'm not sure if I get you. Inventory Engine is already inside TopDown Engine and, in fact, these errors are from the feedback system, not the...
Have you copied the manifest.json to the right place and restarted Unity?
It's easy pie in comparation with the old way, don't worry.
Already tested some of the news, rotating Koala looks funny and useful!
Dunno why but forum stopped noticing me about new post, just ran into 1.4 by email.
Still have to do the 'copy the manifest.json into your...
@reuno It seems I'm pretty noob to shaders yet, that seems like a good article to learn some basics. Thanks for the info :)
Let me use this @Necka_ post from a few pages before, feature is show in the video...
Character swapping open path to new game posibilities, I think is a nice feature.
@reuno , is there something like 'fading walls/obstacles when...
Didn't knew there was people asking for that Zero-G walking AI thing. It have my vote too.
Sounds really interesting. Thanks!
@reuno those hittable switches are like that one on the Top Down Engine wich activate a ninja spawning portal, right?
This update is making me...
I was trying to add the autodrop feature on the zipline but I didn't success, would be nice if you can add it at the ToDo list.
Sounds logic but, where should it be set, Zipline script or Grip script?
I'm trying to figure it out but didn't success, yet
I want my player to be released from zipline when it reachs the end (as in Sonic 2)
What will be the best way to approach this?
I see two options:
1- You can mod MMPathMovement to add extra features. Pros: it's added as another option below Delay in each point. Cons: Will...
When I started with Corgi Engine some time ago (v 3.1 I think) I had nearly zero coding skills -have never used C+ before- and I was able to...