A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
No problem! Thanks for answering.
Sorry to bring up an old thread, but any idea when the patch for this bug is gonna land in the package? Thanks!
@unity_bill I don't really understand why but I reorganised the code this morning and it's no longer happening.
I should mention this happens to all GameObject's with a SpriteRenderer Materal, not just the GameObjects loaded by Addressables. If I don't use...
@unity_bill is this a bug?
I think this is a bug unless I'm doing something very silly. Present in the latest previous versions as well. Using Unity 2019.1.7f1
Using it in a game I've been demoing at shows and it works fine for me!
I fixed the errors by completely removing addressables, clearing the Library cache, restarting, then reinstalling addressables.
We don't appear to be having the same problem as that does not solve my issue. I've now upgraded to 2019.1.1f1 and 0.7.5 and the problem still...
I don't get this error in 2019.1.0f2. so maybe it is specific to 2018.3 or something I've done with the configuration.
@unity_bill Here's some examples of how I used it. It's the same error across in-scene object, prefab, scriptable.
Using Unity 2018.3.12f1, upgraded to 0.7.4 and I'm now getting the following error when viewing an AssetReference in the Inspector....
@karl_jones Thanks so much!
@karl_jones Could we have the Localization package updated to work with the latest version of Addressables (0.6.7)? There are some API breakages...
@unity_bill apologies for wasting your time. It seems someone had enabled the staging packages in the project. this is not a bug in 0.6.7. many...
not sure what's up then!
[SerializeField] AssetReference assetsSerialize = default;
public AssetReference assetsPublic = default;
using the above code. see screenshot...