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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Sorry to revive an old thread, but I kinda have the same problem, as in I need the terrainHeight in a shader, in order to align large clumps of...
Incredible that this problem can still exist.
Just change the color from white to black and it'll look good both night and day.
I think the...
@adamk: please elaborate :)
I've updated my skydome so here is a new video.
I've tweaked the night time, added moonlight and added morning/evening mist on the ocean....
Any news on this?
@Black Mantis: This pic should give you a good idea of how the uv's work
Right click -> open image in new tab, to embiggen.
@Shadow93: CGTextures.com is your friend :)
@Pixellegolas: Thank you very much :)
Added a video for all you lazy ppl out there ;)
They are all 1024 maps, and I'm a bit reluctant to go any higher. Sure if it was meant for sky only demo, they could get bumped up to 2048 or even...
I tried my hand at a animated skydome with day and night, without looking at complicated stuff like scattering, mie and that other girl....
I get a problem when i apply the hotfix.
Assets/Editor/TerrainEdge.cs(76,25): error CS0103: The name `teMesh' does not exist in the current...
I'm almost done with school, and this is my final school project :D
It has been really fun to work with this kind of "random-modular"...
Some melee weapons I've done for a small project of mine :)
That is a really awesome package mate ;) And you finally got around to join the forums, thumbs up!
You should use cutout shaders as they render as opaque and therefore renders to the z-buffer. so sorting should be right. alternatively you could...
NP mate :)
You'll need a special shader for that :)
Give me 10 mins and I'll cook one up for you :)
Edit: DONE :P one bumped spec vertex color coming up...
Both links doesn't work here, seems gamefront is bein' a d*ck. Although I've never had a "duplicate header" browser error before, so that's a...
Can't really see any difference here, certainly not anything like minutes versus hours like you're experiencing.
I'll try and reproduce that tomorrow, could be related to the lightmap issues I'm experiencing.