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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Hey Hello...like your assets...would you like to add them to www.unitymagic.com?
Lightmapping combining with normalmapping would be a feature I will appreciate very much.....1 extra vote here
Working on our new urban environment....
try the demo here
Here you see our downtown building with bake within Unity
If you fail to plan, you are planning to fail
try the demo here
Hello all you guys and girls from the Netherlands and Belgium.
We are about to start a Dutch (speaking) Unity User Group and checking if there...
Working on our industrial modular pack. Build your environment like lego using the snap tool inside Unity
:-) yeah we know...still working on improvement!
Part one of a dutch shoppingcentre in collaboration with KT Websolutions from the netherlands.
Now working on the stores and games....
Like your game...looking good...would like to show the game over at our website
Check it out!
Okay I understand, we just want to promote Unity and Unity games. It is not our intention to "Look" official. But hey we will delete the post!
Why do you think? all about showcase!
Unity magic wants to show off your games at our website. Drop us a line or send us your webbuild ..640x480
Today we went online...3D shopping environment...next step is adding stores / games/ fun and entertainment.
it's gonna be a great year!...
I have a script (coconut thrower) with a sound attached...but when i trow the coconuts a different sound in my project is playing...
Okay I will give it a try ..thanks
How can I solve the rotation issues in unity...when import my model it rotates 270 degrees
I know unity uses Y=up ...How can I solve...
My scene is set up, I have made a beast lighmap bake (1000 rays /400 resolutions) and it's look great...but now I have about 100 x...
Try it at htpp://www.unitymagic.com