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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
I think is a well asked question but i still can not do it in a nice way.
For example, i have a shader who read from a ramp texture.
Width 64 px,...
just start getting this error,
only on Metal, Ios Build.
Do the shader variant collection have a limit for shaders or variant?
Right now for my game I have only one collection with all used...
I can't find that code but I remember having to reset the camera values.
At the end I I'm just using a second camera rendering on a small texture...
actually I did, but as i needed to render skinned mesh render I stop using draw gl.
I will check the code again.
by the way this is the final...
yes I will,
We have to update the game for 64bit android, so we are moving the project to Unity 2017.4.29f1
I will post again after testing.
I was playing with MSAA on IOS devices and I found a bug,
All this test is IOS Build, blank project.
-If the camera culling that is rendering the...
ok, I did more research and I found some documentations.
Looks like all my profile are correct.
MSAA on Mali is FREE until 4x.
MSAA on Andreno is...
idk if it help or is similar issue, but I had a mobile project with shadow, what I did was rendering the shadows by myself and saving different...
Any one got a good performance and memory check using MSAA on mobile?
Adreno 530, T760 and iOS, 720p
Virtually Free, I...
When I use RenderTexture.GetTemporary I can cache the main camera temporary texture, but at the same time I also want to get my UI...
did u fix it?
Im trying for some days but in not able to do it.
The idea is having a script on my Main Camera that Render using GL a mesh.
But I don't want...
So I found out that all those empty particle system are compiling on shader and multiple materials/texture!
If the Particle System Prefab is...
by the way this is the profile in game (android)
before and after setting FBX material to missing. (Green line is shader compile)
So I finally did it.
It never worked using asset post process and Cache Server / And Command Line arguments to build.
The idea is create a...
Im checking the profiler and I realize that all my previous mesh are still in memory, (skinned mesh, shared mesh).
Using destroy give...
I had similar issues,
had one character that have 8 parts with different mesh, material texture. (all 8 were skinned mesh).
I baked all the...
Im trying to render a a mesh on a render texture using GL commands but I can't find the code to select with camera or with point of view....
Thank you for the input. I'm pretty sure I went that path already but I will give It a try again.
Yes I hope some Unity hero show us the light....