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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
When spawning an object give them a index with integer and that indexes is your order. So that's easy, right?
remove InControl and write your own input controller so that let's you to do whatever you want :D
transform.rotation = targetRotation;
This is unity feature buddy of course it's supporting colliders too this is not a asset
This is not a completely new feature :D This is just a new implementation on Terrain System so i think he can use the feature when 2019.3 is...
you just need to set "else" situation to Physics.Raycast :D
transform.Translate((movement * moveSpeed) * Time.deltaTime, Space.World);
transform.position = Vector3.Lerp(transform.position,...
Use the Physics.CheckSphere with layermask if returning false spawn your object
you don't need to use collider for navmesh:) just mark as static your environment
if the dll is part of unity api they should optimize it with new job system
List<itemData> itemList = new List<itemData>();
itemData newItem = new itemData();
newItem.item_ID = 0;
newItem.name = "item";...
so edit the dll and do async loading in it :D you need to do async loading or optimize the calculations. async loading is easy way
use coroutines for async loading
in coroutine do job, wait a frame and do another job etc.
WaitForSeconds is using Time.TimeScale if your time scale is zero you need to use WaitForSecondsRealtime
or maybe you're calling...
just calculate gravity to distance and add it to end position's y
something like this;
float offset = distance * mass * gravity;
you need to shuffle all this list(indexes) or shuffle the positions not indexes?
write this to end of Start void
dropdownresolution.value = currentResolutionIndex;
Bud are you listening? In your code you're not setting dropdown index to your resolution index so of course you can't see current resolution in...
you need to select your resolution's option in start if you don't dropdown select first option as always
speed variable is need to in enemy_ai script not in spawn manager :D
just call speed = random line in enemy_ai Start void