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I did some tries... well, removing in the:
double Eq2 = RadiusTo2 - RadiusTo2 * 0.25f * Term(ox / Radius)
RadiusTo2 * 0.25f * Term(ox /...
Do u think that the try catch block can slow a bit? I will check with the profiler thanks.
I'm making a video game inspired by Godus mobile game. I did a terrain generator and it works fine but it is really slow. Can someone...
Of sure we will port it as Web GL :)
And why is there this limit?
I've got this problem too...
success && actual == (UInt64)size
I've got the same problems... Any solution?
I'm getting this warning (
"TerrainColliders can no longer act as triggers since Unity 5.0"
) in my project ( using Unity 5 beta 14 ) when...