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I am trying to use this on a building with widow and door holes but cant seem to get it to work. Do you have any video tutorials?
@TonyLi worked perfectly. Thanks
I'm using Dialogue System (awesome asset) with Corgi engine and Inventory Engine and have imported both the Corgi Engine and Inventory Engine...
Thanks @reuno I will look into trying it with code firstly
I would like to have a key operated door that works similar to the key operated chest. The door opens with the correct key, the door open...
Changing the the Orthographic size in the CinemachineVirtualCamera game object worked for me
Thanks @reuno a couple of minor tweeks and its back up and running
I installed Universal pipeline renderer 7.4.1 and 2D renderer for 2D lighting in my project, the only issue I am having now is the UI camera now...
Thanks @TonyLi this is very helpful. I will have a play around with Quest Machine for the quests
Couldn't find the right place to post this question sorry.
I have both Dialogue system and Quest Machine and I have integrated Dialogue system...
Just added MMFeedbacks to my project and got an error...
Thank you. My bad, I though I had looked through all the drop downs.
Awesome asset by the way!
Hi @TonyLi, Dude-DS1 responses also shows in the Standard Dialogue UI
Unity Version 2019.3.4f1
Corgie engine v6.5
Dialogue System v 2.2.7
Sorry for the confusion
I integrated the Dialogue System with Corgi Engine and everything is working as it should - in the guidance the image shows the conversation being...
Corgi Engine is AMAZING!!
I have added Pixel Crushers Dialogue System which is working well and I also got it working with the inventory engine...
Updated to 2019.3.3 and all is good
Unity version: 2019.2.17f1
Corgie Engine version: v6.5
Hi, I installed the Unity version you used in the rooms tutorial, I created a new...
Yeah, I was using an older version of Unity, learned something new :-)
The Masks section of the Rooms System documentation refers to the RetroVania demo scene but it's not in the package