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Quicky about latest Plus release - is it coming any time soon?
It works with no scenes in a Build Settings, but as soon as I add our main scene and click to refresh data in allSAVE it crashes
And now it crashes on "Create Registries" :)
Here's crash log:
0x0000000141404C2F (Unity) RenderBufferHelper_CUSTOM_GetLoadAction...
So at the end I've got it to work by removing only one folder:
as soon as I add...
I've bought allSave pro and as soon as I import it, Unity crashes
Now every time when I load my project Unity crashes on start.
I've tried to...
Triple-facepalm-combo. My fault. It was LuxSetup.cs
Skin shader on the right side and you can definitely see lighting which comes through the plane
Lux plus from asset store, unity3d 5.6.1
Weird thing that Skin works fine, but Transmission works in a weird way - if I add transmission mask it...
That's how Translucent DoubleSided and Standard Double Sided looks on my side:
(left - translucent shader from GitHub, right - regular...
We're using Lux Plus and deferred pipeline, I haven't tested it on non-deferred rendering, but on deferred we can't achieve results shown on...
We do have rather weird issue with specular and transmission in our game
It looks like on double sided polygons lighting is calculated on both...
Is there any news on this issue?
We've tried to use Portals, but we're continuously getting this exception (even on a newly created empty map):...
Will demo be updated to 1.8?
So my "fix" actually works as I expect it to work? :)
I'm having weird issue
As soon as I get far enough from the place where game is started, I'm loosing my LOD0-LOD3 trees, only billboards are...
Issue caused not by direct call to FindObjectsOfType, but by call to EditorUtility.SetDirty(this.gameObject); in void OnRenderObject() at...
you are awesome - haven't even checked this, decided that every system should have it's own cons ))
One more question - is there a way to "expand" culling to make shadows look better? Currently as soon as tree leaves camera frustum it stops...