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The lighting box tab doesn't appear at all in unity 2018.3.8f1
I downloaded the package from above and that fixed it.
It seems that nodes simply refuse to generate any masks for objects or trees. I am using unity 2018.3.8f1
I get the following error when trying out the sample projects
ArgumentException: ComputeBuffer.SetData() : Accessing 256 bytes at offset 0 for...
Okay, I've given up on trying to make this work. I've tried on multiple versions but it will not render anything and shows a lot of errors that...
Ah well, I am the owner and the only member right now.
Im quite sure, I did not do anything else, so I suspect that youre doing something that results in unexpected changes.
Ill try to repeat it today.
I installed the unity version 2018.2.6f1 using unity hub on my Lenovo yoga 510 14ISK running Elementary OS 0.4.1 Loki with elementary tweaks.
Yes. Did nothing.
What am I doing wrong?
Is there anything I can do to fix this? This is the hd render pipeline.
My 2d water shader appears to ignore the masking in the reflection. Does someone have an idea on how to fix this?
It runs a bit better now, play mode has decent fps and editor is usable but it still freezes sometimes.
I haven't seen anything weird, but I will look at the warnings...
I have Unity 5.3.4, and it's absolutely terrible. It's lagging so much it's unusable. I have Intel xeon W3680 and gtx 770, I think that should be...
Window -> Set Renderers
Select an object or a parent.
Press a button.
This script is pretty stupidly simple but sometimes the simplest things can...
I'm looking forward to upgrade to tc2. I am still having this problem, when I created an entirely new object and generated they were still...
The source is not inactive. There are no errors.
All generated objects are inactive. I can't find the setting for that.
Hey, I don't know if you can help with this but the unity atmospheric scattering doesn't work with terrains. Is there a way to make it work...