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But actually it's very nice idea, I will think about possibility of supporting particles systems.
Good question. This asset aplying gravitational forces to objects with rigidbody components. So, I guess, it allow you to...
I use separate branch for cloud builds, it's much more controlable and allow to continue working and commiting while build runs. All you need for...
The sale is finished
Big Sale on Unity - It's a good time to get Custom Gravitations Kit with 30% discount
Today I noticed that Unity Team adds Screen Fader on its "Biggest Sale Ever"
So it's good moment to get it a little bit cheaper
That's a really good point, but not every third party character controller could be integrated seamlessly, especially if its source code or logic...
I've just published an update which includes the fix of 'kToolbarHeight error'.
Already available at store -...
That's great, I tried to use Loopy for prototyping game logic, but Machinations Framework looks more suitable for it. Thanx!
Have any ideas about...
I agree with @GarBenjamin, it highly depends on amount of work you going to do, quality you want to achieve and team you have. If you wanna get...
Emm... looks like Infinity...
At least infinity, maybe more.
What about testing and prototyping?
Have anyone ideas?
I'm interesting too.
I guess, the most important thing here, is to not include all skins into the apk, and download them only after the purchase.
Yes of course, you can reverse direction of gravity both in editor and runtime.
I found it, but it could take up to a week to release a fix (mainly due to long reviewing process at AssetStore)
As a quick...
Hi anomanstudio, I havn't test it for compatibility with 5.5 yet. I'll do it within days. Probably Editor's API was changed slightly.
http://patico.pro and my mail server came back, full support is available again.
Thank you for your patience.
Currently http://patico.pro (including email) isn't available for some time, due to domain transfering to another registrator. Sorry....