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Running into the same issue as these two. My pipeline's impossible without properties from the origonal materials being used in the replacement....
hmm that's disappointing, I think I shall have to stick with pro builder for a lot of my use cases then. Thank you for answering
Aah, cool. This appears to only work on the model's own vertices? Is there a way to get it to snap to other model's vertices like pro builder?
np, awesome thanks :)
there's a mention from a couple of years ago in this thread about vertex snapping, akin to unity's default behaviour. Did...
Getting an error when I use Tools>UModeler>Umodlerize
NullReferenceException: Object reference not set to an instance of an object...
pretty sure I'm having the same issue :(