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Do I need to build my addressable every time I change platform? I couldn't find much online about this
Did anyone find a solution to this?
So when I make a new project and try to build for android it works fine, however as soon as I add burst it won't pass the build stage...
Does anyone have an idea, as this is blocking us from doing any Android builds
Hoping someone can direct me the right way, I've heard the Resource system is only good to quickly put something together, so this could be...
Nope, nobody helped in the end. Still not sure what it is
Does anyone have any idea, or does the Multithreaded graphics only work for low end hardware?
I've been looking at our performance recently and I've noticed that SystemInfo.graphicsMultiThreaded is always false and...
Anyone know what's going on?
Just to follow up on this, changing the group id and turning off auto connect, didn't solve the issue
Yeah we are also having this issue in 2020.1.16f1, going to try this group id changing on each terrain to see if that makes a difference...
Trying to optimize my rendering,
I have a lot of material.setpasscachemissed in the profiler was wondering if someone can give me some...
Ah that makes a lot of sense,
I'll give that a try...
I'm getting a massive stutter in my game, when profiling it it comes down to SceneManager.LoadAsync, which when deep profiled comes to...
I'm not sure why PhysX.FinalizeUpdateTask is taking 6ms,
Does anyone know what FinalizeUpdateTask does? As all our rigidbodies are sleeping...
We're on 2020.1.0f1 and having this exact issue on Xbox. Any updates?
I'm trying to optimize my game,
am not sure why