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I'm trying to create the simplest AR application and in my project, there is no Plugins directory. Am I missing something?
I have the same issue now. I am developing a package that depends on Purchasing but when I remove everything and reimport it, I still get the same...
Can I have one game compiled as a library and use it inside another project that I recompile?
The MediaManager has a RecordFailedEvent field which the GCSpeechRecognition registers for.
But nothing in MediaManager calls for it. Is it...
I am also experiencing the same problem. But I'm trying to find the 2017.2.0f3 version.