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Hi, just some new about cluster rendering should be great. I don't want to leave Unity for Unreal. Unreal is more and more present for events, tv...
Where can I find the Unity advanced shadergraph chromakeyer ? Is it already release ?
Hi, still the issue when rendering multiple cameras with differrent resolutions or viewport size ? Any news ?
A correction or an answer should be...
Hi, I'm using HxVolumetric Light since multiple years, it's a great tool.
Actually I use it on a project, and I have the following problem : as...
I'm a Uflex and a SSFPro user, I'd like to know where can I get the SSFProFlexFuildRenderer class ?
Ok that solve the problem. When you say order was messed you mean by UI Widget or my code ?
Here the code I use to fill the tree view:...
I Use version 1.8.4
and I have the same problem if I use or not "tree.UpdateItems();"
I've got the following problem with Treeview.
I Bind items once by calling ClearAndBind(), everything is ok
I Call ClearAndBind() once again,...
Great, once again thanks for your support
I get the following error when I enter a big int value (like 99999999999999) in a spinner :
My Spinner Validation Mode is : On End Input...
Hi, Just want to tell you that you forgot to Remove abstract modifier from ListViewItem in your last 1.8.3 beta1 version that make...
Great, Thanks. You always provide fast and working solution !
Ok Great that fix it.
One last question, I don't find the reason why, some of my spinner's carrets are not visible. All my spinners have the same...
Just to tell you that you forgot to add UNITY_5_3_5 support for SpinnerFloat and SpinnerBase.in your last release.
I Have just replace...
Can you give a little example that show how to use a filter function with custom listview
I do it with Treeview, but I don't know how to set...
Ok Work great Thanks
Hi I have a problem with SpinnerFloat in last release.
Spinner setting before application start :
- Min = 0
- Max = 50
- Value = 0
Thanks, all works fine now !
One last problem with the last version, I use a ListViewGameObjects, but now I can't add gameObjects (like I did...