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Although we would be really appreciated if you purchase our package, You dont need our package specifically for that, here is how you can fix it....
Hi AgathaCrup, thank you for having an interest in our Package.
We don't do update on this forum anymore, and we continue feeding our updates on...
Hi there everyone,
We would like to inform all of you that we are not going to update on this forum anymore.
Instead, we will keep you update on...
Could you describe the problem in more detail?
Specifically, what is it that you would like to achieve?
How would you guys feel if we are going to relay this forum to Facebook fanpage instead?
A New sample, new Stuffs are mostly Reloading, weapon change related.
Vampire, Thank you for purchasing our Asset.
Yes, you can modify MoveUp script for that purpose.
1. Duplicate MoveUp script and named it to...
An Update today,
Since we couldn't find solution to solve the Masking issue, We still have to stick with 3Layers Override.
Algorithm to Draw...
If anyone can help us with this, we would be pretty much appreciated.
We are trying to get the Weapon Layer Control down to a single Layer, and...
A few Update Today,
1. We have made a ScriptableObject that is use for Motion Timing Reference.
Timer Curve in all Action and Melee Scripts will...
An update today,
We have completed Script for Multiple Barrel FireArms,
currently, the only thing it will do is shoot concurrently at the moment,...
An Update Today, AuxWeapon Switch System for FireArm is completed.
You can Change Bullet Type simply by Dragging Bullet Data there.
Also, if you...
At the moment
For FireArm Control, we have Power, FireRate, Accurary, Recoil.
For Bullet, they are part of AuxWeapon and have Clip, Speed,...
We are not going to implement this, just asked out of curiosity.
From what we understand, Rifle Stock act as Stabilizer against Recoil.
2.3 Pre Release is available in the Asset Store now.
Basically, all of the new FBX got added. But none got setup.
Thank you hamyshank.
An Update Today, we have made a TeamManager
Basically this determine what...
An Update Today, we have completed the new FrameWork for WeaponData
WeaponData will be create through Menu function.
We decided to go...
It is stated in the description that it require Unity Pro.
From what we understand, if there is any Pro-specific Codes, there should be no error,...
KillerKahuna, Thank you for having an interest in our Asset.
As for the questions,
There is no DLL, source codes are included, you can modify...