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Step 1: Tell people URP is the way to go for good performance and VR
Step 2: Release DLSS only for HDRP
Wow that's really unfortunate, could you elaborate further why this change is needed? I am currently running DOTS, Physics, HR in 2021.2.0a10...
what versions Unity / URP / HR / DOTS are you using?
wierd, doesn't happen for me:
Does it show up without the lod?
Hmm, whats in the LOD_Group?
Physics stuff gets auto unparented on conversion.
Check out this thread for alternatives: https://forum.unity.com/threads/graphics-drawmeshinstanced.537927/
Sorry for the necro, but it's the first result I get on Google.
Anyway here's simple code to make a entity follow a GameObject:
Not getting the error anymore with the latest version :)
Sorry my project is way too big, not really have the time to slim it down either as of now. When I do I'll report back.
Going back to the old version, recreating library and upgrading again fix the issue for me. Maybe just recreating library would have helped....
After upgrading 2021.1b5 to 2021.2 I have lost a lot of the references that were set on my GameObjects in the scenes.
Any plans to bring this to URP?
I've been getting this error since like half a year. It's not nice but has not impacted me so far.
None of the scenes work for me using Unity 2021.1.0b3, URP Examples.
No errors, the meshes just don't show up.
Update: HDRP works
So far so good, not getting any major errors or stuff thats not working anymore, I do get this warning:
Internal: JobTempAlloc has allocations...
Can you provide some more info on how and when this can/should be used?
During conversion all the Colliders are unparented. Are you trying to access the children that do not exist anymore after the unparenting?
Have you tried increasing the intensity of the light?