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Have you submitted a bug report?
We've managed to derail this thread to a point it's nigh impossible any member of the DOTS team will bother with it anymore :rolleyes:
@superpig @Warnecke @ElvisAlistar It would be great if you could share some news about this. Our codebase is currently migrating towards using...
What about Project Tiny? Will it continue it's development separate? Will it merge with the "Big DOTS" development line?
Is there even a future...
I just want to chime in to say that this type of communication is very valuable and appreciated. Thank you!
The thing is, there’s not a case where you want to play without Domain Reload sometimes.
If your project supports it, there’s no reason to...
Yes, textures increase the build size
The thing is, you should also have unity files (scenes, prefabs, assets) in source control.
You can't cleanly merge them but you can and should...
Congratulations, you've learned you need source control. I recommend using git LFS with gitlab.
I sincerely hope you can recover your files.
And after you do, please do yourself a favor and banish collaborate from your life. It's a...
All that really sounds like "use unity 3".
The thread is 9 years old. Read the rules before posting,
Realtime scene collaboration. Do it you cowards
+1 to FixedBuffer128<T> or just Buffer128<T>
The recommended workflow nowadays would be the Addressable Assets system
It's surprisingly effective :eek:
I don't know if this issue is specific to the new Hub, but the installation of Android support fails in Windows because the default path is too...
BTW, if you want your project to be safe and sleep easy at night, I recommend you drop Collaborate ASAP and start using git, plastic, perforce or...
What the hell??
They were specifically talking about runtime checking, though