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in the Unity community.
I will participate in the SVG Importer beta program and help improve the stability
and reliability of the plugin.
By the way, the renderer bounds are non-zero when I export a COLLADA file from Blender. But I'd really like to use FBX.
>Test the import settings by dragging the object into a scene, you can also do a Debug.Log output of the bounds size in the console to check the...
I am trying to import an FBX file that was exported from Blender. The FBX mesh represents a tile on my gameboard. I created a Prefab of this...
Yea I have found this resource and other similar ones. I was looking for something more specific to Unity that might make it easier.
That is a neat style. I'd probably just go full 3D though if I wanted to have 3D characters. It seems like a lot more work to mix the two.
Can anyone give me some pointers to the general approach to making a 2D isometric game in Unity? Two titles developed in Unity:...
Yes, that definitely works, but it is essentially a hack. I wish a Unity developer would come in here and look at this issue. This is one of the...
Bump.... I am having the same problem