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Hello, we would like to create a cone aim effect similar to Brawl Stars where the cone of the aim is cut in the point it collides with something....
Hello, we copied the character controller and added it in our project and noticed that the velocity of the player is frame-dependent.
So if the...
Progressive lightmapper doesn't work, it causes an out of memory issue!
Hello, I have just upgraded to Unity 5.6 and I have a problem with this new version of the engine:
when I try to copy a gameobject by...
Ok, thank you! I will post more problems later, this Unity 5.6 gaves to my team a lot of problems :D
Ok thank you, could you please indicate me where I can see a patch schedule or a road map of the bugs which are being fixed?
Yeah the problem was with clamped! Thank you!
Hope the next patch will be published soon, I have lots of scroll rect set to clamped I can't change...
after the upgrade from Unity 5.5 to Unity 5.6 my server list in the lobby (which I dinamically instatiate) doesn't work anymore. I haven't...
Same problem also after patch 5.6.0p1 ...
Still no sign of the patch!
Same problem here! Items in scroll rect instantiated through script are not visibile!
Good, hope to see some improvements with instancing in order to build a AAA quality terrain with lot of vegetations without dropping performances! :)
I have a problem with the FPS that me and my team are making: we load levels (maps) with load scene async, the problem is that in the...
I have the same problem! How can I get the progress of a scene loaded from an AssetBundle so that I can display a progress bar of the loading...
I will make some tests and than I will give you a reply :)
Hello and thank you for this! Is there any way to use it with Forward Rendering? Why it only works with deferred?
Thank again for this asset!
I have the same problem! Any news about that?
Game is published on greenlight, please vote yes if you like it and want to try it: http://steamcommunity.com/sharedfiles/filedetails/?id=534691687 :)
Yeah, but we have to adjust some speculars :)
Thank you! Yeah, we have to improve the muzzle flash!