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To each their own. I prefer consistency above all else, hard to have logic without it ;)
Yoda was right :P
Yes Ive been enjoying the book,...
It was the space between "Battery GUI", as the game object is named BatteryGUI. Thus Battery GUI did not exist.
If you create a script called...
Well you got a few pages farther than me ;)
Im on page 148 and having trobule with null reference exceptions when I get within raycast hit...
I would, the day after I gave them a call I got my email needing the fax... then I called the day after sending the fax and the day after that......
I applied as a company two weeks ago and got my license today. Basically it took them a week and a half to get to the point of needing my DBA,...
Wait, shouldn't you be able to instantiate a mesh and have it fallow the position of the particles?
Dammit all... sigh
I want to use a particle simulation to emit a custom mesh instead of the default card that it emits.
The reason I want to use the particle sim...
Well there's no way I would get it working then lol
From what I have been reading in the iPhone Development FAQ it is supported.
They work fine in regular unity but using the same setup steps on the iphone version doesn't show my texture. My normal map is just ignored....
Not a good way? Dying? why? It's exactly what I was looking for O.o
Nice way to preview the skyboxes :P
Very much agreed. Mobile is the best place to start.
Thanks, multitasking makes me forget the obvious sometimes.
So going through the Unity documentation scripting doesn't look all that bad I cant tell from looking at the examples what is being used. C# Java...
I'm considering creating games and such for the iphone and was wondering what the capabilities are. Such as:
How many polys can the...
Nice update ;P