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2^7 = 128 shader variants
I'm assuming that you mean you exceeded variants when you set the limit to 512 at the 10th keyword, as 2^9 = 512 variants.
It seems that the cryomen website is having trouble.
I'm trying to get the hair-composer-2020-2-12-x64 download ( deleted it a while back...
Can't really help you out without knowing what your code looks like :P
Likewise, on a pc VR URP - camera renders grey with the center eye cam plugged in. ( also, same in example VR scene with the single-camera setup.)...
if you're still looking for a solution, open up StickyNotesManagerWindows.cs and at the top remove the using statement for PlayerLoop and the one...
@TreyK-47 coming in hot with that Unity version tip! Thanks.
Oh that sounds exactly what I hope was happening under the hood. I'll take a look, thanks!!
The integration with vegetation studio is coming in...
To place the generated buildings correctly on the heightmap ( generated a twin of the terrains I've created with buildR, matching them 1:1 and...
For the NASA heightmap creation, I couldn't find a way to download a set coordinate from the website, I can only download the tiles.
Great and fast support ! Can't wait for the 2020.2 upgrade ( just upgraded my project to it and realized it broke your asset.
Thanks @Kwinten :)
same as @pradf4i :
Smart copy component is now greyed out. Console shows this
Please select a valid GameObject to copy components....
Interesting that you're seeing no slow perf hit when you don't have a webcam enabled. Havent tried that, i'll get on it this week :)
Yeah, this is an XR specific bug.
I've been pulled away working on in game content and I'll re-grab the repo Colin linked to and report a bug...
@colinleet can you post your project and I'll verify that it acts the same way on my rig.
I'm grabbing 2020.1 and I'll look a the profiler and see...
Pausing on 2020 since texture streaming doesnt support URP.
Also confirmed working on 2019.4.4f1.
@tredpro I have working on .3, and I'm currently porting over a project to 2020 to use Graphite, so I'll report on that too :)
Pretty typical of Unity ;)
Thanks for submitting that bug report. Will upvote when you post the link.