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same issue, waiting for fix
Yep, that did the trick.
As usual around here in the Shaders section... @bgolus has the answer :)
Thank you! I am very grateful.
Unfortunately it doesnt work :( still wont let me connect the preview node to the shader vertex position output..
I`m not sure i understand your...
Using a Subgraph node with a vector3 output, i am unable to connect the subgraph output to the shader's Vertex Position input (or any other...
happy to report that the regression in performance has been resolved in 2021.1.0b10
@MartinTilo thank you for your involvement in the issue
by the looks of it, the LTS version is the last version released in every year. which means 2020.2 (with the performance regression, unfortunately)
Hiding the stats view does increase the performance in some small margin, but 2020.1 (420 fraps) is still far better than 2021.1...
GPU: R9 390
CPU: i5 3470
No overclocking, vsync or others. all defaults.
Both projects created with unity hub separately (no...
of course its a problem. the performance is worse - this is a fact.
if this is the new standard for "editor" workflow, then fine. but it doesnt...
Unresolved, even with 2020.2.1f1. Editor is performing at 25% of what is expected
unfortunately it looks like they are unable to "fix" the performance degradation in Editor.
most likely a mod or a new feature that was introduced...
many versions later (including alpha)
still the same... AND issue flagged as "Not Reproducible" in tracker o_O
Any chance the blending of the two textures can be done using Shader Graph?
I`ve already mapped and painted everything (2 textures with alpha...
I can confirm that performance of the actual build project is pretty much the same as 2020.1 (1% or 2% percent lower, but thats fine)
@Creepgin well, there is a drop using the steps you described.
but, what i experience is preset even if the Scene window is completely closed....
Im not sure why you asked for Editor profiling.
This are the result i get when targeting Playmode (the performance reduction i experience is in...
here is the captured data if it helps